Night at the Museum Mission

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Night at the Museum Mission

Post by Ambush on Fri Jan 06, 2012 9:10 am

So I end work and head home. I hop on for a little bit and join the Team Speak. People in the guild a t the Republic Fleet were planning an OP. I was like cool I'll join. So there is like 16 or so of us and we are all after this most treasured item...or items as it were.

I got to the very end of the mission and was not deemed a high enough level of experience to reap the reward. I cannot find the minimum level to complete it. In the last part there is a vault door you must open. In order to due so you need a blue crystal at the beginning of the map. You can not pick it up until you are a high enough level though so I'm not sure. Wasted a lot of my time since there is so much planning involved. Need grappling hook guns, red crystals, and people that can do friendly pulls, etc. I think it's a minimum of SIX people and also you can have more if you have the tools/archtypes you need.

TL;DR - 6 Holocrons for 6 stats. Each one has a permanent 10 point increase for each different type of stat. So rather than picking up just one that gives you maybe 2+ endurance, get 60 points from this mission. I'm a level 25 and could not do it so I'm not sure.
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Re: Night at the Museum Mission

Post by Ambush on Fri Jan 06, 2012 3:26 pm

Update: Requires Level 50. Mad

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Re: Night at the Museum Mission

Post by Ambush on Fri Jan 06, 2012 3:35 pm

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Re: Night at the Museum Mission

Post by pvtnum11 on Fri Jan 06, 2012 7:54 pm

Isn't the level cap 50?

This sounds like end-game candy, sort of how the Heroic Instances were in SWG. Sure, you could try them at level 75, but only after doing the pre-requisite missions (finding the flight data recorder for the ISD, ticking off the Tuskens for TK, I totally forget the one for IG-88) , which usually netted you a few levels anyway.

And even if you did manage to get into these epic end-game missions (which you could do once a day), you usually were deadweight for the team running the instance, and would end up incapped or dead.

Kind of neat that you were able to do the mission at all. Aren't the baddies high enough level that they would've wiped the floor with you, or were they too busy chewing on the other guys?
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Re: Night at the Museum Mission

Post by Ambush on Sat Jan 07, 2012 9:37 am

This mission had no baddies. Crazy right? Just required persistance.

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